v0.3.1


mostly movement-related changes:

  • added wall-jumping (while hugging a wall, input the direction away from it)
  • now able to jump straight up by holding up while jumping
  • make wavelanding easier (airdashing will now snap you up platforms if you were slightly under it)
  • allow walking up/down stairs
  • allow jump-cancelling attacks
  • hitting enemies will now restore both your jump and airdash
  • raised max moonwalk speed
  • moving backwards will now send you into the idle state instead of running
  • you will now automatically dash if holding a direction while in the idle state
  • run speed and fast-falling is slightly faster
  • gravity is slightly higher
  • dash stop is slightly faster

also:

  • added a height tracker in the hub level
  • added a couple test levels (to test some WIP mechanics)
  • added an effect when completing a level
  • dying in a room will now revive all the enemies in that room
  • debug hud is now hidden by default (toggle with F3)
  • slight shader changes

Files

upg_html.zip Play in browser
Nov 22, 2021
upg_lin_0.3.1.zip 14 MB
Nov 22, 2021
upg_mac_0.3.1.zip 27 MB
Nov 22, 2021
upg_win_0.3.1.zip 14 MB
Nov 22, 2021
upg_win_0.3.1_debug.zip 13 MB
Nov 22, 2021

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